Thursday, June 26, 2014
ninthtale:

You can only do so much.

ninthtale:

You can only do so much.

Wednesday, June 18, 2014

havanaise-in-e said: I loved that Link animation! Really nice work. :D Do you play the cello as well?

Thanks! And yeah, I used to, a long time ago back in high school. But the name came from when I was making a Gnome character in WoW and I needed to come up with a really silly name.

Anonymous said: Hello! I absolutely adore your work! As you mentioned in your recent advice about college and animation you encourage exploration (which I COMPLETELY agree with). I know my college for one is extremely rigid and doesn't offer much freedom to explore... I don't expect you to have all the answers so no pressure, but I truly would love to know what sort of advice you would give to someone struggling to find their right place in the animation world. And perhaps colleges that offer more freedom.

Hmmm, my advice would depend on what you mean by ‘rigid.’ Is your school a more classical art school, or is it really tech-focused, or are there a lot of required classes, or what? You don’t have to tell me the exact school, but more details would help me help you! Oh yeah, and what area are you wanting to go into?

Monday, May 19, 2014
doctorcello:

Something I’ve been working on inbetween jobs. First third uses video reference.

doctorcello:

Something I’ve been working on inbetween jobs. First third uses video reference.

Monday, March 10, 2014

Anonymous said: What's your advice to someone wanting to get into animation and go to college for it? :x

yesthisisaaron:

Well son, come and let me impart to you wisdom from my shallow pool of experience. I suppose my advice would be to figure out where you want to go in animation and start today in doing the things that’ll get you there. I began studying animation oblivious to how many facets there are to it. There’s character/environment design, modeling, rigging, texturing, lighting, character animation, special effects, traditional animation, storyboarding, etc. I was pretty overwhelmed by all of it when I started school, and I had no idea what I wanted to do, so I spent a lot of time kind of aimlessly wandering around different things. I tried my hand at modeling, rigging, and 3D character animation for a while because I was under the impression that I’d have a better chance at getting a job if that was my skill set. But, I hated it so much. It was seriously the butts. I wish I had realized earlier on that I needed to do something that I was both passionate about and adept at. As soon as I decided I wanted to be a storyboard artist, my education became more meaningful and my work ethic increased, because I realized it was what I really wanted to do, and it was something I could be good at. Once you know exactly where you want to go, and have a clear goal, its much easier to take steps towards that and learn the skills you need to. Start networking as soon as you can with people already in the industry. They’re super friendly and helpful, I promise, and with tumblr it’s way easy to get in contact and meet professionals who could help you out. Tumblr got me my job at Nickelodeon, so I can’t talk up networking enough (and the importance nowadays of having an online presence). Draw all the time. Draw from imagination but draw from life as well. The craziest, coolest, most amazing things are around you and you should stay in touch with them. Don’t neglect reality. An animation career probably seems like a life spent behind a glowing monitor, but animation gets all its inspiration from the real world, so live in it. Which kind of leads me to my next piece of advice. If you want to make cartoons someday then I say be a cartoon today. Be happy, charismatic, enthusiastic. Have adventures, explore, take risks, love a lot, learn a lot, make good friends, discover how to be a good person. Make your life a fun story. See things from a different perspective. Find the good everywhere. These are some things that have helped me as an artist, animator, and storyteller. Just work hard, be happy, you’ll do great. Anyways, thanks for reading this hodgepodge of advice.

I can verify that everything he says is true because I WATCHED HIM TRY ALL THOSE THINGS. There’s nothing wrong with trying different things, of course (one of the best rigger friends I know wanted to do animation at first), but if you’re specializing in something you hate just because you think it might get you a job quicker, then you might as well go to business school instead. 

Tuesday, February 25, 2014

coelasquid:

titleknown:

Neat! I was going to give this a skip after I heard Bob Chipman’s scathing takedown of it (Which works well with this essay in a point/counterpoint way) but I might give it a shot on DVD/Netflix if it’s as not-stupid as ya say!

This is the same guy who said that Splice (aka Women Can’t Science: the Motion Picture) was a “great feminist take on the Frankenstein story” and Bayonetta was “proportioned like a real woman” yeah, ha ha, I’ve yet to see this guy do a review that didn’t reek of blind fanboyism and sour grapes, I can’t take anything he says seriously.

Ahahahaha, did he really say that about Bayonetta? Man, I like Bayonetta, but I would never say she was ‘proportioned like a real woman.’ Isn’t she something like ten-heads-tall?

Friday, February 14, 2014
fablepaint:

Bother birds. I own two.
(Animation warmup)

fablepaint:

Bother birds. I own two.

(Animation warmup)

Thursday, February 13, 2014

Fez

defiantmiscreant:

lostgash:

steamtags:

image

Hey, Valve, what if Phil Fish doesn’t like being personally abused through his game’s Steam tags?

image

Oh, that’s right, you don’t give a shit

There should be an ability to flag or report tags.

Honestly though, the tags for the most parts are turning out pretty good. I mean yes you get the silly ones showing up on games like this, but the point of the tags is to sort of sum up what people think of the game, and a lot of people don’t like the game because honestly Phil Fish is kind of an ass. I think yes maybe some of them should be removed if you want to be a bit more serious about it (Like “ebrbrbrbrbrbr” being a tag for Moonbase Alpha) but honestly, I like the tag system how it is right now, it does give a good general view on peoples thoughts on the game

Sorry, but nowhere in the FAQ does it say that the tags are meant to show what people think of the game. That’s what the reviews and recommendations are for. Tagging is meant as a new way for people to discover new games and figure out what kind of game it is. Tagging a game as ‘overrated,’ ‘diva dev’ or ‘choke on it’ tells a person nothing other than “Wow, people are really salty about this game for some reason!”

(Source: )

Fez

steamtags:

image

Hey, Valve, what if Phil Fish doesn’t like being personally abused through his game’s Steam tags?

image

Oh, that’s right, you don’t give a shit

Yeah, I have no idea why Valve didn’t think this would be horribly abused. The way it is now, it’s just another venue for effortless trolling like Metacritic or Amazon.

Saturday, February 1, 2014

homestuckhansi:

"They said adventure games were dead, but then Broken Age punched its hand out of the grave and grabbed you by the wrist and you screamed just like in the end of Carrie except what you screamed was "I love adventure games so much!" And sorry I spoiled the end of Carrie. "

I swear to god whoever on the Broken Age dev team wrote this was possesed by Andrew Hussie

That was probably Tim Schafer, who wrote and designed Broken Age! He’s really famous for his sense of humor and has been making funny games since 1990. If anything, Andrew Hussie was probably inspired by Tim Schafer! You should definitely check out the Monkey Island series and Grim Fandango, among many others, if you like that kind of humor.